Weeks Afterards
The process so far Sculpting the details Sculpting from Maya to Zbrush has proven to be a little difficult. The sharpness of the edges does not stay well and feels less metal and hard but more organic, something I wasn't aiming for. The switch I've chosen to start a new because I wasn't happy with the results of the first sculpt. I've decided to change the form of the shield through shadowbox on Zbrush. That made it easy to get the form of the shield and the outer rim of the shield. The concept of the shield changed a bit, I got rid of the eye in the middle and changed it to a skull. I've also decided to make it more of an ornamental shield for fanciness. It also made it feel more hard surface. In order to keep concept close to the first concept, I've decided to add the wings. It was a difficult sculpt with the wings as I had no idea to sculpt feathers and wings. In order to get the oranaments as sharp as ...